file under:   #sherlock#fanart
  1. male antagonist: Look I did something morally ambiguous
  2. fandom: OMG LET'S WRITE 45K METAS AND ANALYZE EVERY MOVEMENT HE DOES AND MAKE A TRILLION SLOW-DOWNED GIFS AND HOLD MULTIPLE DISCUSSIONS AND DO A BILLION REBLOGS BECAUSE OMG WOW WHAT A COMPLEX AND WELL WRITTEN CHARACTER.
  3. female antagonist: Look I did something morally ambiguous
  4. fandom: go away you're such a bitch you're obviously just being an evil whore.

lostsplendor:

Hats of the European Armies, c. WWI (via)

file under:   #references#drawing#writing#clothes

elixiroverdose:

its been a while since I’ve done anything with tutorials ahhh also my explanations started to die out because I don’t have a lot to say to describe each one. If this helps you, I’m glad. But I would say to just springboard from this! get loose with your poses and have fuuuuun

file under:   #references#drawing#poses#body
Anonymous: I was wondering about how to describe settings. For example, when my character walks into a new room should I immediately describe the room or slowly add more details as the scene progresses? (If you understand what I mean)

referenceforwriters:

Description has always been tricky. Too much? Too little? In my opinion there should be a balance. Enough so we know where your character is but not so little we have no idea if they are in the middle of the ocean or lost in a black void of nothingness (and if they were, it’d be interesting to describe that). 

It’s common to describe when the character enters a new environment and go from there. So regarding your question: a little bit of both? If I’m in a place for the very first time, I’m not going to notice everything straight away. I will pay attention to the details that draw my attention the most. Then, as I’m more familiarized with my surroundings, I may be able to describe things that aren’t noticeable in the first try. 

-Alex

file under:   #references#writing

nightmargin:

something I accidentally discovered today! (I’d imagine a lot of color theory stuff was involved with computer fonts that makes them readable and not all pixelated)

crazycatshipper:

eyecager:

Elemental Magic II is out! Here’s some miscellaneous scans from the first one.

I really wanna try animating liquids now *O*

28th July with 8,140 notes
via: rileythegrand / orig: eyecaging
file under:   #references#drawing#animating#misc.
28th July with 1,867 notes
via: miscaitlin / orig: kroove
cr