- male antagonist: Look I did something morally ambiguous
- fandom: OMG LET'S WRITE 45K METAS AND ANALYZE EVERY MOVEMENT HE DOES AND MAKE A TRILLION SLOW-DOWNED GIFS AND HOLD MULTIPLE DISCUSSIONS AND DO A BILLION REBLOGS BECAUSE OMG WOW WHAT A COMPLEX AND WELL WRITTEN CHARACTER.
- female antagonist: Look I did something morally ambiguous
- fandom: go away you're such a bitch you're obviously just being an evil whore.
its been a while since I’ve done anything with tutorials ahhh also my explanations started to die out because I don’t have a lot to say to describe each one. If this helps you, I’m glad. But I would say to just springboard from this! get loose with your poses and have fuuuuun
Description has always been tricky. Too much? Too little? In my opinion there should be a balance. Enough so we know where your character is but not so little we have no idea if they are in the middle of the ocean or lost in a black void of nothingness (and if they were, it’d be interesting to describe that).
It’s common to describe when the character enters a new environment and go from there. So regarding your question: a little bit of both? If I’m in a place for the very first time, I’m not going to notice everything straight away. I will pay attention to the details that draw my attention the most. Then, as I’m more familiarized with my surroundings, I may be able to describe things that aren’t noticeable in the first try.
- The Dos and Don’ts of Adding Description
- Description: the basics
- Adding more detail to a story
- Description resources masterlist
- 5 Tips in describing your setting
something I accidentally discovered today! (I’d imagine a lot of color theory stuff was involved with computer fonts that makes them readable and not all pixelated)
I really wanna try animating liquids now *O*